In a somewhat surprising development, Ubisoft have today pulled their three major holiday releases from PC digitial distribution platform Steam, and have raised further questions about their continued support on the platform. Continue reading »
After weeks of teases, Bioware’s latest project has finally been unveiled: An online action RPG known as Shadow Realms. The game, announced during EA’s Gamescom press conference, is a 4 vs 1 online action RPG that’s heavily story driven.
The setup is that each encounter sees you make a number of key decisions which alter the course of the story as you take control of one of four heroes drawn into a centuries old conflict against the “Shadow Legions”, with the other player taking control of the Shadowlord, who controls the Shadow Legions and can alter the environment to their whim. Aesthetically, the game attempts to bring fantasy tropes in a more contemporary setting, allowing players to battle in Paris with machine gun wizards. In addition, the game will also be presented in an episodic model, each coming with their own new characters and choices and cliffhangers. Continue reading »
EA has announced EA Access, its new subscription service launching on Xbox One. For $5.99 per month (or $39.99 per year), EA Access subscribers will receive a number of benefits, including access to a library of games, a 10% discount on digitally purchased EA titles and the ability to download and play upcoming games five days before release. Continue reading »
Battlefield: Hardline has been delayed and will be released in 2015, while Dragon Age: Inquisition has been pushed back from October 9 to November 21.
DICE Vice President an General Manager Karl Magnus Troedsson explained the reasons for Battlefield: Hardline‘s delay in a blog post, citing feedback from the recent beta: “This feedback…spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.” Continue reading »
With not a lot to show but plenty of announcements, EA certainly had one of the more different feeling E3 press conferences in quite a while. While it wasn’t the two hour announcement extravaganza that was Microsoft’s presser, what was shown was notable.
Right from the get go, EA CEO Andrew Wilson explained that the games shown today would be shown in one of two ways. The games EA would be showing in depth (as well as showing near-final footage of) are the games that’ll be released in 2014. For the games 0f 2015 and beyond, they would be shown in dev diary form, complete with incredibly rough tech concepts, prototypes and concept art. Continue reading »
One of the major sticking points that many people (us included) had with EA’s 2013 SimCity was the requirement that the game needed to be online for it to function. It was such a sticking point that Maxis head Lucy Bradshaw addressed it several times, even referring to the game as not being an offline experience. With the one year anniversary of the game approaching, EA have announced that the game will finally be receiving an update that allows for offline play. Continue reading »
It’s a tough task being asked to reinvent the wheel, much less having to do so annually for the past 20 years. Where will the innovation come from? What new additions can possibly be made? Surely you can’t convince consumers to buy each iteration year after year? Yet this is exactly the seemingly impossible task that the team at EA Canada have managed to pull off for quite some time now.
As the latest entry into what is – by some margin – the greatest selling sports series of all time, FIFA 14 was released like clockwork to yet more rave reviews by critics and fans in September this year. Perhaps the bigger story, however, is how it will stack up to the competition when EA unleashes its multitude of sporting franchises on the Xbox One and PlayStation 4.
We sat down with long-time producer of the FIFA series Peter Trenouth at a preview event to find out how EA Canada plan to raise the bar just that much higher.
Electronic Arts have today announced that it will no longer be developing the upcoming free to play RTS revival of Command & Conquer, and have also confirmed that the games developer, Victory Games, will be disbanded. Continue reading »
In what is a major shift in policy for EA’s digital distribution and game platform hybrid, it has been announced today that Origin is introducing a refund system known as the Origin Great Game Guarantee. It’s features will be available and integrated into the Origin service within the coming weeks, aiming for September according to the official website.
In what has been one of the better recent executive decisions, Electronic Arts have decided to knock off the Online Pass feature that has been bundled with many of their recent titles.
Originally implemented to discourage pre-owned game sales and to cull piracy, EA’s own John Reseburg had announced that newly released EA titles will no longer include the feature.