In a move that surprised quite a few people, Telltale announced not one, but two brand new games at today’s Spike TV’s VGX event. They join indie developer Hello Games (of Joe Danger fame) in announcing brand new projects at the event, which also included a slew of new information for the releases of 2014. Continue reading »
We have some local eSports happening this Saturday (7/12) with the Team Immunity Dota 2 Masters with some of the best teams in Australia heading down to Monash University Caulfield to fight it out for thousands of dollars in cash and prizes! The event will be live streamed on the Beyond The Summit twitch channel starting around 11:30am with casting from @BTSGoDz coming all the way from the US as well as @Basskip who you may have seen commentating the Sina Cup.
The Burnout games were always among the fastest, most exciting edge-of-your-seat racers available on the market. For a time, they co-existed side-by-side with the Need for Speed franchise, with the former focusing on ballsy, death defying adrenaline rushes, whereas the latter was always more of a racing specialist, with the series’ signature cop pursuits a staple of the fun.
Now, with the Burnout series seemingly (sadly) in remission, EA seems to have been steadily been integrating its DNA into the Need for Speed franchise with successful results. Need for Speed: Rivals is no different, and feels like a beautiful marriage between the two games, ingraining the classic Need for Speed ‘cops vs. racers’ gameplay with open-world freedom that lets you play the way you want without giving too much of a helping hand.
We sat down at a preview event for some lengthy hands-on time with the brand new Need for Speed: Rivals, and also had a brief chat with James Mouat, lead designer on the project at Ghost Games (formerly EA Gothenburg), which has been handed the NFS reins for the first time. Continue reading »
Publisher 505 Games has apologised to all players of the recently released Ashes Cricket 2013 for the game’s quality. In a statement to Rock Paper Shotgun, the publisher placed blame on the developer, Melbourne studio Trickstar Games, and its choice of engine: “At the start of the project, 505 Games received all assurances from the developer that the engine was up to the task of creating a dynamic, cutting-edge cricket game for the modern age across multiple platforms, and unfortunately those assurances were found to be misplaced.”
Ashes Cricket 2013 was released on Steam late last week, only to be pulled from the site days later, reportedly due to high volumes of refund requests. The game had previously been delayed from its original launch window, which was to coincide with the 2013 Ashes series in England.
505 Games has assured anyone who purchased the game during this window will be refunded.
It’s a tough task being asked to reinvent the wheel, much less having to do so annually for the past 20 years. Where will the innovation come from? What new additions can possibly be made? Surely you can’t convince consumers to buy each iteration year after year? Yet this is exactly the seemingly impossible task that the team at EA Canada have managed to pull off for quite some time now.
As the latest entry into what is – by some margin – the greatest selling sports series of all time, FIFA 14 was released like clockwork to yet more rave reviews by critics and fans in September this year. Perhaps the bigger story, however, is how it will stack up to the competition when EA unleashes its multitude of sporting franchises on the Xbox One and PlayStation 4.
We sat down with long-time producer of the FIFA series Peter Trenouth at a preview event to find out how EA Canada plan to raise the bar just that much higher.
After what feels like an eternity, Atlus have announced a brand new entry in the Persona series, Persona 5, to be released on PS3 in Winter of 2014. Continue reading »
John Carmack has left id Software to work full time at Oculus VR, developers of the Oculus Rift headset.
The news was first reported by IGN. “John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” id’s studio director Tim Willits told the site, “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.” Continue reading »
Rogue-likes are all the craze within the independent development scene, and with good reason. People can’t get enough of adapting to stern, yet endearing difficulty curves within the aforementioned genre. To support this newfound demand, Subset Games have announced an expansion to their best selling title Faster Than Light, titled Faster Than Light: Advanced Edition.