New Game Plus > Author: Donald Duong
Published by Donald Duong on November 12, 2014 Just Cause 3 Unveiled

Just Cause 3 altSquare Enix has revealed Just Cause 3 for Playstation 4, Xbox One and PC.Avalanche Studios is returning to develop this open-world action-adventure title. It will see Just Cause 2 protagonist Rico deployed in a Mediterranean archipelago. The game will introduce a wingsuit for traversal, and bring back Just Cause stalwarts — the parachute and grapple-hook — albeit with “vastly improved…mechanics.”

“We’ve been waiting for this moment ever since Just Cause 2 was released,” said Avalanche Studios’ founder and Chied Creative Officer Christofer Sundberg, “This is the culmination of a decade’s worth of open-world evolution and innovation.” Continue reading »

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Published by Donald Duong on November 6, 2014 Hyah! Etc.: Nintendo Direct 6/11/2014

Nintendo Direct Majora's MaskThe Legend of Zelda: Majora’s Mask 3D.

Yup, Majora’s Mask. 3D.

Amidst a Nintendo Direct focussing on 2015, featuring a whole mess of 2015 details,  a cavalcade of indie titles and the first appearance of Nintendo Global President Satoru Iwata since his hospitalisation earlier this year, it was the above seven words that caused the biggest celebration. Continue reading »

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Published by Donald Duong on October 24, 2014 Local Servers Coming To World Of Warcraft

warlords-of-draenor-851x315-facebookBlizzard announced during an event held in Sydney on Thursday night that it will be deploying Australian-based servers for its MMO World of Warcraft. From October 28, players currently on Oceanic realms will automatically be transferred from American-based servers to ones hosted locally, resulting in lower latency for Australian players,

These new servers will not have any impact on individual characters, gold and guilds, nor will they impact the ability for North American and Oceanic players to play with each other. Continue reading »

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Published by Donald Duong on October 15, 2014 Australian Game Developer Awards Nominees Announced

Crawl screenshotThe Game Developers’ Association of Australia has announced the nominees of the Australian Game Developer Awards. Powerhoof Studios’ dungeon-crawler Crawl has lead the way with five nominations, including Game of the Year. Kumobius and Loveshack Entertainment each received four nominations for their games Duet and Framed.

“This year’s submissions demonstrate that Australian developers are innovating across the board,” said Simon Joslin, Creative Director of The Voxel Agents and member of the judging committee, “From adventurous storytelling to ideas so simple you wonder how you didn’t come up with them. What was consistent across the submissions was that they were made by teams with a clear vision of a unique and satisfying player experience, and executed at a truly world class level.”

The full list of nominees are: Continue reading »

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Published by Donald Duong on October 7, 2014 Vib-Ribbon Coming To PS3, Vita, PS4

After teasing the game at its E3 press conference, Sony has announced that it will be re-releasing the 1999 rhythm title Vib-Ribbon for the Playstation 3, PS Vita and Playstation 4. Vib-Ribbon allowed players to use their audio CDs to play through procedurally-generated stages.

The Platstation 3 version will retain the ability for players to use their audio CDs. Sony has not announced if the PS Vita or Playstation 4 versions will have a substituted feature. Continue reading »

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Published by Donald Duong on August 13, 2014 Six Stories From Gamescom

Gamescom logoGamescom is Europe’s largest gaming convention, and sits alongside E3 and Tokyo Game Show as a vehicle for  major announcements. This year’s Gamescom is no exception, with several stories coming out of Microsoft’s and Sony’s press events.

Here are the highlights from last night’s proceedings. Continue reading »

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Published by Donald Duong on August 7, 2014 Twitch Implements Audio Recognition, Changes to VODs

Twitch logoThe streaming service Twitch has announced a number of changes to its service, most notably implementing audio-recognition controls onto Past Broadcasts and Highlights videos stored on its site.

Twitch will now scan archived videos using the third-party service Audible Magic for any piece of audio that is controlled by Audible Magic clients — this includes in-game and ambient music. If it detects any deemed copyright breach in a 30 minute block of video, Twitch will mute that entire half-hour.

These audio controls will not be implemented into live streams. Continue reading »

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Published by Donald Duong on July 31, 2014 Deep Silver Acquires Homefront: The Revolution

Publisher Deep Silver has acquired the Homefront brand from Crytek, less than two months after Homefront: The Revolution was announced. The game’s development team, originally working out of Crytek UK’s offices, will be transferred to Deep Silver’s newly founded Dambuster Studios; both offices are located in Nottingham.

Following this announcement, Crytek confirmed this sale and additionally confirmed layoffs from its US studio. Crytek US was working on Hunt: Horrors of the Gilded Age; development of this title will be transferred to Crytek Frankfurt.  Continue reading »

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Published by Donald Duong on July 30, 2014 EA Unveils New Subscription Service

EA AccessEA has announced EA Access, its new subscription service launching on Xbox One. For $5.99 per month (or $39.99 per year), EA Access subscribers will receive a number of benefits, including access to a library of games, a 10% discount on digitally purchased EA titles and the ability to download and play upcoming games five days before release. Continue reading »

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Published by Donald Duong on July 23, 2014 Battlefield: Hardline, Dragon Age: Inquisition Delayed

Battlefield HardlineBattlefield: Hardline has been delayed and will be released in 2015, while Dragon Age: Inquisition has been pushed back from October 9 to November 21.

DICE Vice President an General Manager Karl Magnus Troedsson explained the reasons for Battlefield: Hardline‘s delay in a blog post, citing feedback from the recent beta: “This feedback…spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.” Continue reading »

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