New Game Plus > Author: Donald
Published by Donald on April 1, 2014 Developer Regrets Announcing Game On April 1

Catalytic Games lead Morgan Lee has expressed regret over the studio’s announcement of its upcoming game on April 1.

“We scheduled the announcement to go up at midnight,” Lee told New Game Plus, “Not fifteen minutes after it went out, our Twitter account started to get flooded with images of this shiba inu dog, and people talking about how awesome our ‘joke’ was. I then saw the date and realised the scale of our mistake.” Continue reading »

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Published by Donald on March 20, 2014 Epic Games Releases Unreal Engine 4 For $19/month

Epic Games has made available its Unreal Engine 4 tools to everyone for $US19 per month, plus 5% of revenue from any game made using UE4. In exchange, users will be able to develop UE4 titles for PC, Mac, iOS and Android. A subscription grants access to the full C++ source code via GitHub, documentation and tutorials, access to developer forums and regular updates to the engine.

Subscribers will have the option to cancel their subscription at any time and will still have access to UE4 tools, however they will lose access to any future engine updates until they resubscribe. Continue reading »

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Published by Donald on February 18, 2014 Harmonix Announces Musical FPS Chroma

Chroma announcementRock Band developer Harmonix has announced Chroma, a musically-driven first person shooter. Chroma will intrinsically tie music with arena-based shooting; The game’s soundtrack will directly influence combat and traversal, musical “change-ups” will alter the landscape, and weapons will be inspired by musical sounds such as wobbling bass and crashing drums.

Chroma will be released on PC, via Steam, and will be a free-to-play title, although Harmonix is emphasising that it will not be “play-to-win”. Continue reading »

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Published by Donald on January 8, 2014 NG+ GOTY 2013 – Donald’s Top Five

This week, the New Game Plus cast and crew will be revealing their games of the year. Today, our newsman and indie correspondent Donald talks about his favourite five games of the year.

I completely understand why many consider 2013 an off year for gaming, but I also kind of disagree. Sure, it was filled with all manner of apologies, backflips and generally downbeat news, but it also brought us some memorable games, all of which encapsulate the progress that our little world has made in the past eight years. These games pushed the ways games can tell stories, evoke certain moods and look ever so lovely in the process.

And on a personal note, I got to fulfil a childhood dream and visit E3. That was pretty cool!

So with that, here are five(ish) games that left the biggest impression on me this year. Continue reading »

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Published by Donald on January 6, 2014 Nvidia announces 192 core Tegra K1

Nvidia unveiled its new 192 coda core Tegra K1 mobile GPU at its CES event earlier today. It promises to deliver graphical processing power comparable to that of current-generation consoles, and in excess of previous-generation graphics, with support for DirectX 11, OpenGL 4.4 and tessellation. As demonstrated during the event, it will allow mobile devices such as Android tablets to run Unreal Engine 4.

“We can take absolutely anything that runs on a PC or high-end console and run it on Tegra,” said Epic Games founder Tim Sweeney in a statement during the presentation, “I didn’t think that we’d be at this level on mobile for another 3-4 years.” Continue reading »

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Published by Donald on December 10, 2013 Spy Agencies Targeted Online Games

World of Warcraft Gelbin MekkatorqueAmerican and UK spy agencies reportedly infiltrated online gaming platforms such as Xbox Live and World of Warcraft, according to leaks from whistle-blower Edward Snowden. Documents obtained by The Guardian, in partnership with The New York Times and Propublica, revealed that the American National Security and the British Government Communications Headquarters were monitoring activity on Xbox Live and had deployed agents into MMOs such as World of Warcraft and Second Life to serveil in-game talk channels.

In a 2008 NSA document titled ‘Exploiting Terrorist Use of Games & Virtual Environment’, the agency believed that these online services and games could potentially harbour intelligence targets, describing these worlds as a “target-rich communications network” and “an opportunity!” In a memo, the GCHQ noted that it had “successfully been able to get the discussions between different game players on Xbox Live.” None of the documents described any successful counter-terrorism outcomes.   Continue reading »

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Published by Donald on November 28, 2013 505 Games Apologises for Ashes Cricket 2013

Ashes Cricket screenshotPublisher 505 Games has apologised to all players of the recently released Ashes Cricket 2013 for the game’s quality. In a statement to Rock Paper Shotgun, the publisher placed blame on the developer, Melbourne studio Trickstar Games, and its choice of engine: “At the start of the project, 505 Games received all assurances from the developer that the engine was up to the task of creating a dynamic, cutting-edge cricket game for the modern age across multiple platforms, and unfortunately those assurances were found to be misplaced.”

Ashes Cricket 2013 was released on Steam late last week, only to be pulled from the site days later, reportedly due to high volumes of refund requests. The game had previously been delayed from its original launch window, which was to coincide with the 2013 Ashes series in England.

505 Games has assured anyone who purchased the game during this window will be refunded.

Continue reading »

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Published by Donald on November 24, 2013 John Carmack Leaves id Software

John Carmack has left id Software to work full time at Oculus VR, developers of the Oculus Rift headset.

The news was first reported by IGN. “John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,” id’s studio director Tim Willits told the site, “John’s work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id’s tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.” Continue reading »

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Published by Donald on November 5, 2013 Metal Gear Solid V: Ground Zeroes Out In Autumn

Metal Gear Solid Ground Zeroes SnakeKonami and Kojima Productions announced this morning that Metal Gear Solid V: Ground Zeroes will be released in Autumn 2014. It was also revealed that Ground Zeroes will act as a prequel to Metal Gear Soild V: The Phantom Pain, clarifying a previous statement that Ground Zeroes and The Phantom Pain were the same game.

Ground Zeroes will be set during a rescue mission in a Cuban prison camp, and will introduce gameplay components (including day-night cycles) and plotlines which will be expanded upon in The Phantom Pain.

Continue reading »

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Published by Donald on October 23, 2013 Australian Game Developer Awards winners announced

Melbourne developer Firemonkeys’ racing title Real Racing 3 was awarded Game of the Year at last night’s Australian Game Developer Awards. The  ceremony was held on the second night of Game Connect Asia Pacific, Australia’s largest game developer conference. Real Racing 3 also took out the Technical Excellence and Excellence in Art awards.

Other major winners from the night include Fruit Ninja and Fish Out Of Water developer Halfbrick Studios for Studio of the Year, and Adelaide-based Two Lives Left, who won Excellence In Design and the Innovation Award for its game Crabitron.

Continue reading »

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